Numberjacks Live On Stage!
Character topic: Dots or eyeballs and pupils for character eyes?
Showcase: Steve Jubinville
"Characters are stories on legs... wings, fins, wheels, slithering bellies or whatever else they may use to get around."
August 30th, 2011
Numberjacks on stage
Open Mind Productions have announced the Numberjacks' first ever Live Show.
This fabulous live theatre show has been especially written by Numberjacks creator, Chris Ellis, and is called NUMBERJACKS LIVE - SAVING BRAIN GAIN!
This is a very funny and exciting live theatre show for young children and anyone who likes having fun. When things go wrong in the theatre, the audience join in and help the Numberjacks to put things right. The show is full of comedy, drama and music, and keeps the young audience actively involved throughout. The show runs for about 90 minutes including an interval.
“We’ve always felt that Numberjacks would deliver a really engaging and fun live experience to fans of the television series” says Ellis. “Having had the opportunity to ‘test the water’ last year at Longleat, then more recently with the City of Birmingham Symphony Orchestra, the timing of the live tour really couldn’t be better. We know that Numberjacks fans love to engage with the characters and the live show will really give them the opportunity to do just that. Expect quite a bit of ‘pantomime’ and audience participation, together with the usual adventure, excitement and learning.”
This show is an excellent introduction to theatre for young children, and a great chance to have fun and excitement helping the Numberjacks – whilst learning some maths too!
The Numberjacks Live will premiere at The Hexagon Theatre, Reading on September 3rd 2011 with dates throughout the United Kingdom through to the end of the year.
For more information and a full tour schedule visit
(Find a Theatre Near you)
ABOUT THE NUMBERJACKS
Since 2006, the Numberjacks have been helping children to enjoy themselves and be great problem-solvers and thinkers. The television series is shown on CBeebies and in more than 60 countries around the world, and won the Royal Television Society’s Prize for most Educational Programme for 0-5 year olds two years in a row.
The live show brings the entertainment and educational values of the much-loved Numberjacks to the stage. Go and see the Numberjacks as you have never seen them before!
Eyeballs and pupils or dots for eyes?
by Scott Spinks, http://scottspinks.wordpress.com
Surrounded by a pile of crumpled paper large enough to make Sarah Cynthia Sylvia Stout blush, I spend countless hours developing characters for children’s stories. In (almost) every case, the character design includes eyes. But which kinds of eyes are best for a character design? Is it the Winnie the Pooh, “dots for eyes” approach? Or does an illustrator follow the rules of Bugs Bunny or Bart Simpson and give the character eyes with
eyelids, pupils and the whole shebang?
This is one question a character designer will run into with practically every character he or she creates. Though I have never found a rule for such a vital design element, my curiosity led me to do a little research. Pulling out a copy of Hergè’s Tintin, I looked at every page and found a consistent design; Tintin had dots for eyes. Then, I looked at Calvin and Hobbes. Apparently, Bill Watterson has encountered this same debate. A quick flip through the Calvin and Hobbes treasury shows, from one image to the next, Calvin can go from having dots for eyes to having “Bugs Bunny” style eyes; sometimes going through this metamorphosis within the gutter of a single comic strip. Needless to say, my findings only added to my personal
When my research produced no rule, I began to wonder, “What does the rest of the world think?”. Is one kind of eye design preferred over the other? Is there a correct way to use these two techniques, or is it simply an artist’s liberty? I posted my question to the LinkedIn “Characters” discussion group and started to get some very intriguing feedback from creators all around the world. If you’re curious about what artists are saying or if you have insight of your own, I highly recommend you check out the discussion.
Characters Engage Showcase
Steve Jubinville is a senior Character Modeler & Texture Artist for the Film and Video Game industry. He is also a traditional artist and a photographer. Steve has strong leadership skills and a good ability to plan work in complex schedules. He is devoted, enthusiastic and a team player. In Canada he taught software like Softimage and Zbrush to students and professional companies. He works very closely with the Pixologic team (Zbrush) and in the past he has also taught for Ubisoft, Hybride, Crystal Dynamics, EA, Beenox and many others.
Steve is currently based in Los Angeles. Before moving to LA, he worked on many features like 300, Journey to the Centre of the Earth 3-D, Whiteout, Shorts, Dragonball, Final Destination and Video Games like Elder Scrolls, Rift, Brink, Star Wars Unleashed 2 and many more. He also has experience in CG, double, character, creature, environment, prop and vehicle assets for film and cinema.
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